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The Iconic Game at 20 – The Plastic Guitar That Bridged Generations Between Music Generations

It has been 20 years since Guitar Hero first launched across the Atlantic, offering players everywhere the tools to become a rock star. Not literally, though you'd be hard-pressed telling that anyone who has mastered Free Bird’s lengthy instrumental break before a packed crowd of friends.

Created by the developers, the game provided users with a plastic guitar peripheral to match coloured notes scrolling down the display synchronized to a song. Every sequence corresponded to specific notes, creating the sensation of a genuine performance.

Harmonix previously experimented in the music genre prior to teaming up with RedOctane, later acquired by the gaming giant during the mid-2000s. Collaboratively, they laid the foundations for a surprising massively profitable series which made a remarkable impact on numerous musicians featured, showcasing classic groups to a new generation of younger players.

Michael Dornbrook, former COO from the developer, recalls the initial budgetary hurdles in securing the songs – despite the fact initial releases mostly used cover versions.

“We rerecorded every song since the dollar figure prohibitive,” he explains. “Despite having the necessary permissions by themselves, it was nearly impossible. We couldn’t get bands like the Who – the publisher had virtually no money, and we were fairly certain it would fail. However, when Guitar Hero became a hit, album purchases and radio play increased, everyone wanted to participate.”

He adds: “Among the amazing things was how many mothers and fathers got in touch expressing gratitude for introducing their kids to the songs they adored. It became an intergenerational phenomenon.”

Timeless Music Finds a New Audience

Northern Irish blues-rock band the Answer included their track on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon recalls how the series revived classic rock back into vogue: “Guitar Hero offered a bigger, new demographic. Typically such music was seen as music that was past it, but then once it got featured on the game young people were finding it, abruptly it was cool. That legitimised it, eliminating the ‘dad rock’ label. It gave all our music renewed popularity.”

In 2008, the Answer’s first record was still not available stateside, meaning Guitar Hero was a key medium of discovery for the group as they went on US tour supporting AC/DC. “The roadies were playing Never Too Late during travel, and some of them recognized us from Guitar Hero,” he notes.

Major Band Spin-offs and Lasting Influence

Rock’s heavyweight names quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in specialized spin-off titles centered around each band’s catalogue and associated stories, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly earned the band greater revenue than any of their records. It sold well over half a million units in its first week, while sales of Aerosmith’s music rose of up to 40% at a time as the industry faced decline.

The series still motivates nimble-fingered dedication within the community. Recently, a streamer completed a remarkable feat featuring the challenging track – an infamously tough anthem popularized through Guitar Hero – using a fan-made version, a freeware game with almost identical gameplay and extensive personalization features. The song is difficult even in the hardest setting, not to mention played at increased tempo while hitting every one of the thousands of cues. The streamer claimed it took months of practice to accomplish.

“The game is a fun, imaginary experience. If you play other games, it doesn't imply you should use actual weapons and enlist,” says musician the artist.

DragonForce previously wrapped up a profitable run when their hit was featured on Guitar Hero III, yet he explains it made them widely recognized. “I remember the record label calling to tell me that our records were moving like crazy,” he says. “It exploded on the subsequent tour, and we performed just before the headliners on the Mayhem festival.”

Indeed, the band's visibility via the game proved so vast that it risked eclipsing all other accomplishments. Recently, the track was used in a trailer for Despicable Me 4. “Previously I thought otherwise, but now I accept it,” Li says. “Should you just hear a single track, that's fine – everyone’s got a unique musical journey and I’m glad we played a role in fans' experiences”.

Enduring Impact from the Iconic Controller

Top-tier promotion, be it for cars, clothes or games, goes further mere transactions – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what we were trying to create,” Dornbrook says. “The excitement of being a music icon on the stage. From day one, the co-founders believed humans have a natural urge to make music, and their goal was to use technology to enable everyone to participate”.

Most of Guitar Hero games came out in just a five-year period between 2005 and 2010, featuring derivative titles such as DJ Hero, including a turntable controller, and the band-focused game. Subsequently, the publisher’s interest on peripherals died down, aside from a brief comeback several years later.

Games like Clone Hero and newer releases have kept the community alive, with set to be a new product from the original publisher in development. Recently formed developers has entered production on their first rhythm-based title. Original co-founders are both involved in advisory roles. Is the world prepared to welcome another game following the classic?

“Our team believed such titles could be like Madden allowing annual update every year,” Dornbrook says. “There’s so much new music it could remain evergreen, so I’ve always been hopeful. There’s no reason for it to continue with new generations.”

MC
The writer

Michelle Crosby

A passionate gamer and tech writer with over a decade of experience covering industry trends and game development insights.

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